import bpy from bpy.props import * from bpy.types import Node, NodeSocket from arm.logicnode.arm_nodes import * class GamepadNode(Node, ArmLogicTreeNode): '''Gamepad node''' bl_idname = 'LNGamepadNode' bl_label = 'Gamepad State' bl_icon = 'CURVE_PATH' property0 = EnumProperty( items = [('Down', 'Down', 'Down'), ('Started', 'Started', 'Started'), ('Released', 'Released', 'Released')], # ('Moved Left', 'Moved Left', 'Moved Left'), # ('Moved Right', 'Moved Right', 'Moved Right'),], name='', default='Started') property1 = EnumProperty( items = [('cross', 'cross / a', 'cross / a'), ('circle', 'circle / b', 'circle / b'), ('square', 'square / x', 'square / x'), ('triangle', 'triangle / y', 'triangle / y'), ('l1', 'l1', 'l1'), ('r1', 'r1', 'r1'), ('l2', 'l2', 'l2'), ('r2', 'r2', 'r2'), ('share', 'share', 'share'), ('options', 'options', 'options'), ('l3', 'l3', 'l3'), ('r3', 'r3', 'r3'), ('up', 'up', 'up'), ('down', 'down', 'down'), ('left', 'left', 'left'), ('right', 'right', 'right'), ('home', 'home', 'home'), ('touchpad', 'touchpad', 'touchpad'),], name='', default='cross') def init(self, context): self.outputs.new('NodeSocketFloat', 'Value') self.inputs.new('NodeSocketInt', 'Gamepad') def draw_buttons(self, context, layout): layout.prop(self, 'property0') layout.prop(self, 'property1') add_node(GamepadNode, category='Input')