import bpy from bpy.props import * from bpy.types import Node, NodeSocket from arm.logicnode.arm_nodes import * class TraitNode(Node, ArmLogicTreeNode): '''Trait node''' bl_idname = 'LNTraitNode' bl_label = 'Trait' bl_icon = 'GAME' property0 = StringProperty(name='', default='') def init(self, context): self.outputs.new('NodeSocketShader', 'Trait') def draw_buttons(self, context, layout): layout.prop(self, 'property0') add_node(TraitNode, category='Variable')