#version 450 uniform sampler2D tex0; uniform sampler2D tex1; uniform sampler2D tex2; uniform sampler2D tex3; in vec2 texCoord; out vec4 fragColor[4]; void main() { fragColor[0] = texture(tex0, texCoord); fragColor[1] = texture(tex1, texCoord); fragColor[2] = texture(tex2, texCoord); fragColor[3] = texture(tex3, texCoord); }