#define _AlphaTest #define _Instancing #define _NormalMapping #define _Texturing //-------------------------------------------------------- #ifdef GL_ES precision mediump float; #endif #ifdef _NormalMapping #define _Texturing #endif varying vec4 position; void kore() { float normalizedDistance = position.z / position.w; normalizedDistance += 0.005; gl_FragColor = vec4(normalizedDistance, normalizedDistance, normalizedDistance, 1.0); }