package armory.logicnode; import iron.object.MeshObject; class SetObjectShapeKeyNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { var object: Dynamic = inputs[1].get(); var shapeKey: String = inputs[2].get(); var value: Dynamic = inputs[3].get(); if (object == null) return; var sk = cast(object, MeshObject).morphTarget; if(sk == null) return; sk.setMorphValue(shapeKey, value); runOutput(0); } }