import bpy from bpy.props import * from bpy.types import Node, NodeSocket from arm.logicnode.arm_nodes import * class SetMeshNode(Node, ArmLogicTreeNode): '''Set mesh node''' bl_idname = 'LNSetMeshNode' bl_label = 'Set Mesh' bl_icon = 'GAME' def init(self, context): self.inputs.new('ArmNodeSocketAction', 'In') self.inputs.new('ArmNodeSocketObject', 'Object') self.inputs.new('NodeSocketShader', 'Mesh') self.outputs.new('ArmNodeSocketAction', 'Out') add_node(SetMeshNode, category='Action')