import bpy from bpy.props import * from bpy.types import Node, NodeSocket from arm.logicnode.arm_nodes import * class SpawnSceneNode(Node, ArmLogicTreeNode): '''Spawn scene node''' bl_idname = 'LNSpawnSceneNode' bl_label = 'Spawn Scene' bl_icon = 'GAME' def init(self, context): self.inputs.new('ArmNodeSocketAction', 'In') self.inputs.new('NodeSocketShader', 'Scene') self.inputs.new('NodeSocketShader', 'Transform') self.outputs.new('ArmNodeSocketAction', 'Out') self.outputs.new('ArmNodeSocketObject', 'Root') add_node(SpawnSceneNode, category='Action')