import bpy from bpy.props import * from bpy.types import Node, NodeSocket from arm.logicnode.arm_nodes import * class RandomFloatNode(Node, ArmLogicTreeNode): '''Random float node''' bl_idname = 'LNRandomFloatNode' bl_label = 'Random (Float)' bl_icon = 'GAME' def init(self, context): self.inputs.new('NodeSocketFloat', 'Min') self.inputs.new('NodeSocketFloat', 'Max') self.inputs[-1].default_value = 1.0 # self.inputs.new('NodeSocketInt', 'Seed') self.outputs.new('NodeSocketFloat', 'Float') add_node(RandomFloatNode, category='Value')