package armory.logicnode; import iron.object.Object; import iron.math.Mat4; #if arm_physics import armory.trait.physics.RigidBody; #end class AppendTransformNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { var object: Object = inputs[1].get(); var matrix: Mat4 = inputs[2].get(); if (object == null || matrix == null) return; object.transform.multMatrix(matrix); #if arm_physics var rigidBody = object.getTrait(RigidBody); if (rigidBody != null) rigidBody.syncTransform(); #end runOutput(0); } }