package armory.logicnode; import iron.object.Object; import iron.math.Vec4; import armory.trait.physics.RigidBody; class ApplyForceNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { var object: Object = inputs[1].get(); var force: Vec4 = inputs[2].get(); var local: Bool = inputs.length > 3 ? inputs[3].get() : false; if (object == null || force == null) return; #if arm_physics var rb: RigidBody = object.getTrait(RigidBody); if (!local) { rb.applyForce(force); } else { var look = object.transform.world.look().mult(force.y); var right = object.transform.world.right().mult(force.x); var up = object.transform.world.up().mult(force.z); rb.applyForce(look); rb.applyForce(right); rb.applyForce(up); } #end runOutput(0); } }