package armory.logicnode; import iron.object.Object; class BlendActionNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { var object: Object = inputs[1].get(); var action1: String = inputs[2].get(); var action2: String = inputs[3].get(); var blendFactor: Float = inputs[4].get(); if (object == null) return; var animation = object.animation; if (animation == null) animation = object.getParentArmature(object.name); animation.blend(action1, action2, blendFactor); runOutput(0); } }