import bpy import arm.utils from arm.logicnode.arm_nodes import * class MaterialNode(ArmLogicTreeNode): """Material node""" bl_idname = 'LNMaterialNode' bl_label = 'Material' bl_icon = 'NONE' @property def property0_get(self): if self.property0 == None: return '' if self.property0.name not in bpy.data.materials: return self.property0.name return arm.utils.asset_name(bpy.data.materials[self.property0.name]) property0: PointerProperty(name='', type=bpy.types.Material) def init(self, context): self.add_output('NodeSocketShader', 'Material', is_var=True) def draw_buttons(self, context, layout): layout.prop_search(self, 'property0', bpy.data, 'materials', icon='NONE', text='') add_node(MaterialNode, category=MODULE_AS_CATEGORY)