package cycles; import lue.App; import lue.Eg; import lue.node.CameraNode; import cycles.trait.PhysicsWorld; class Root { var cam:CameraNode; public static var physics:PhysicsWorld; public function new() { var sceneNode = Eg.addScene("Scene"); cam = lue.node.Node.cameras[0]; physics = new PhysicsWorld(); Eg.addNodeTrait(sceneNode, physics); App.requestRender(render); } function render(g:kha.graphics4.Graphics) { Eg.render(g, cam); } }