{ "contexts": [ { "name": "max_luminance_pass", "depth_write": false, "compare_mode": "always", "cull_mode": "none", "links": [ { "name": "texSize", "link": "_screenSize" } ], "texture_params": [], "vertex_shader": "../include/pass.vert.glsl", "fragment_shader": "max_luminance_pass.frag.glsl" } ] }