import bpy from bpy.types import NodeTree from bpy.props import * import nodeitems_utils from nodeitems_utils import NodeCategory from arm.logicnode import * import webbrowser registered_nodes = [] class ArmLogicTree(NodeTree): '''Logic nodes''' bl_idname = 'ArmLogicTreeType' bl_label = 'Logic Node Editor' bl_icon = 'DECORATE' class LogicNodeCategory(NodeCategory): @classmethod def poll(cls, context): return context.space_data.tree_type == 'ArmLogicTreeType' def register_nodes(): global registered_nodes # Re-register all nodes for now.. if len(registered_nodes) > 0: unregister_nodes() for n in arm_nodes.nodes: registered_nodes.append(n) bpy.utils.register_class(n) node_categories = [] for category in sorted(arm_nodes.category_items): sorted_items=sorted(arm_nodes.category_items[category], key=lambda item: item.nodetype) node_categories.append( LogicNodeCategory('Logic' + category + 'Nodes', category, items=sorted_items) ) nodeitems_utils.register_node_categories('ArmLogicNodes', node_categories) def unregister_nodes(): global registered_nodes for n in registered_nodes: bpy.utils.unregister_class(n) registered_nodes = [] nodeitems_utils.unregister_node_categories('ArmLogicNodes') class ArmLogicNodePanel(bpy.types.Panel): bl_label = 'Armory Logic Node' bl_idname = 'ArmLogicNodePanel' bl_space_type = 'NODE_EDITOR' bl_region_type = 'UI' bl_category = 'Node' def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False if context.active_node != None and context.active_node.bl_idname.startswith('LN'): layout.prop(context.active_node, 'arm_logic_id') layout.prop(context.active_node, 'arm_watch') layout.operator('arm.open_node_source') class ArmOpenNodeSource(bpy.types.Operator): '''Expose Haxe source''' bl_idname = 'arm.open_node_source' bl_label = 'Open Node Source' def execute(self, context): if context.active_node != None and context.active_node.bl_idname.startswith('LN'): name = context.active_node.bl_idname[2:] webbrowser.open('https://github.com/armory3d/armory/tree/master/Sources/armory/logicnode/' + name + '.hx') return{'FINISHED'} class ArmNodeSearch(bpy.types.Operator): '''Search nodes''' bl_idname = "arm.node_search" bl_label = "Node Search" bl_options = {"REGISTER"} bl_property = "item" def get_items(self, context): items = [] for n in registered_nodes: items.append((n.bl_idname, n.bl_label, '')) return items item: EnumProperty(items=get_items) def invoke(self, context, event): context.window_manager.invoke_search_popup(self) return {"CANCELLED"} def execute(self, context): bpy.ops.node.add_node(type=self.item, use_transform=True) return bpy.ops.node.translate_attach_remove_on_cancel('INVOKE_DEFAULT') def draw_menu(self, context): if context.space_data.tree_type != "ArmLogicTreeType": return layout = self.layout layout.operator_context = "INVOKE_DEFAULT" layout.operator("arm.node_search", text="Search", icon="VIEWZOOM") layout.separator() def register(): bpy.utils.register_class(ArmLogicTree) bpy.utils.register_class(ArmLogicNodePanel) bpy.utils.register_class(ArmOpenNodeSource) register_nodes() bpy.utils.register_class(ArmNodeSearch) bpy.types.NODE_MT_add.prepend(draw_menu) def unregister(): bpy.types.NODE_MT_add.remove(draw_menu) bpy.utils.unregister_class(ArmNodeSearch) unregister_nodes() bpy.utils.unregister_class(ArmLogicTree) bpy.utils.unregister_class(ArmLogicNodePanel) bpy.utils.unregister_class(ArmOpenNodeSource)