import bpy from bpy.props import * from bpy.types import Node, NodeSocket from arm.logicnode.arm_nodes import * class MeshNode(Node, ArmLogicTreeNode): '''Mesh node''' bl_idname = 'LNMeshNode' bl_label = 'Mesh' bl_icon = 'GAME' property0 = StringProperty(name='', default='') def init(self, context): self.outputs.new('NodeSocketShader', 'Mesh') def draw_buttons(self, context, layout): layout.prop_search(self, 'property0', bpy.data, 'meshes', icon='NONE', text='') add_node(MeshNode, category='Variable')