package armory.logicnode; import iron.object.Object; class PlayActionNode extends LogicNode { public function new(tree:LogicTree) { super(tree); } override function run(from:Int) { var object:Object = inputs[1].get(); var action:String = inputs[2].get(); var blendTime:Float = inputs[3].get(); if (object == null) return; var animation = object.animation; if (animation == null) animation = object.getParentArmature(object.name); animation.play(action, function() { runOutput(1); }, blendTime); runOutput(0); } }