package armory.logicnode; import iron.object.Object; import iron.math.Vec4; import armory.trait.physics.RigidBody; class SetLocationNode extends LogicNode { public function new(tree:LogicTree) { super(tree); } override function run(from:Int) { var object:Object = inputs[1].get(); var vec:Vec4 = inputs[2].get(); if (object == null || vec == null) return; object.transform.loc.setFrom(vec); object.transform.buildMatrix(); #if arm_physics var rigidBody = object.getTrait(RigidBody); if (rigidBody != null) rigidBody.syncTransform(); #end runOutput(0); } }