package armory.logicnode; import iron.object.MeshObject; import iron.data.MeshData; class SetMeshNode extends LogicNode { public function new(tree:LogicTree) { super(tree); } override function run(from:Int) { var object:MeshObject = inputs[1].get(); var mesh:MeshData = inputs[2].get(); if (object == null) return; object.data = mesh; runOutput(0); } }