import bpy from bpy.props import * from bpy.types import Node, NodeSocket from arm.logicnode.arm_nodes import * import arm.utils class MaterialNode(Node, ArmLogicTreeNode): '''Material node''' bl_idname = 'LNMaterialNode' bl_label = 'Material' bl_icon = 'QUESTION' @property def property0_get(self): if self.property0 not in bpy.data.materials: return self.property0 return arm.utils.asset_name(bpy.data.materials[self.property0]) property0: StringProperty(name='', default='') def init(self, context): self.outputs.new('NodeSocketShader', 'Material') def draw_buttons(self, context, layout): layout.prop_search(self, 'property0', bpy.data, 'materials', icon='NONE', text='') add_node(MaterialNode, category='Variable')