armory/Shaders/debug_draw/line_deferred.frag.glsl
luboslenco 4df19ef970 Format
2019-01-30 17:45:54 +01:00

10 lines
145 B
GLSL

#version 450
in vec3 color;
out vec4 fragColor[2];
void main() {
fragColor[0] = vec4(1.0, 1.0, 0.0, 1.0);
fragColor[1] = vec4(color, 1.0);
}