armory/Shaders/deferred_light_mobile
N8n5h ead7dc9d32 Moved biasLWVP matrix uniform reference to a new one for sun
This was done because the original "_biasLightWorldViewProjectionMatrix"
relies on renderpath.light, which is problematic when rendering the
deferred light pass and there is a sun and other lights of different
type on the scene. Which would result on the wrong light being picked up
for the calculation of the uniform value.
2021-03-29 10:55:58 -03:00
..
deferred_light.frag.glsl Merge pull request #2128 from N8n5h/light-fix-2 2021-03-16 08:28:19 +01:00
deferred_light_mobile.json Moved biasLWVP matrix uniform reference to a new one for sun 2021-03-29 10:55:58 -03:00