armory/Shaders/deferred_light_solid/deferred_light.frag.glsl
2018-12-10 09:46:46 +01:00

16 lines
282 B
GLSL

#version 450
#include "compiled.inc"
#include "std/gbuffer.glsl"
uniform sampler2D gbufferD;
uniform sampler2D gbuffer0;
uniform sampler2D gbuffer1;
in vec2 texCoord;
out vec4 fragColor;
void main() {
fragColor.rgb = textureLod(gbuffer1, texCoord, 0.0).rgb; // Basecolor.rgb
}