armory/Shaders/include/pass_copy.frag.glsl
luboslenco 93cc102bf5 Faster
2018-12-06 15:23:08 +01:00

11 lines
138 B
GLSL

#version 450
uniform sampler2D tex;
in vec2 texCoord;
out vec4 fragColor;
void main() {
fragColor = textureLod(tex, texCoord, 0.0);
}