armory/Shaders/std
QuantumCoderQC 3c0f580f69 fix morph weights lookup 2021-11-02 13:42:09 +01:00
..
brdf.glsl Improved light sampling 2018-12-10 17:25:29 +01:00
clusters.glsl Fix light visual artifact when close to the camera 2021-03-13 13:30:19 -03:00
colorgrading.glsl Merge in PPM 2020-03-04 17:45:19 +01:00
conetrace.glsl Use voxelao instead of voxelgi, gi will be reworked into raytracing 2019-04-06 18:52:21 +02:00
denoise.glsl Add denoise shader 2019-12-02 14:34:56 +01:00
dof.glsl Merge in PPM 2020-03-04 17:45:19 +01:00
filters.glsl Fix resolve pass 2019-04-16 13:30:35 +02:00
gbuffer.glsl Metal fixes 2020-05-11 09:03:13 +02:00
ies.glsl Crude ies lamp support 2017-08-17 14:37:04 +02:00
light.glsl Remove the inversion in shader of spot light uv for atlas 2021-03-01 18:39:32 -03:00
light_mobile.glsl Fix shadow rendering for deferred and forward mobile 2021-03-14 22:04:47 -03:00
ltc.glsl Cleanup ltc 2019-02-26 23:35:00 +01:00
mapping.glsl Fix support for box/triplanar mapping 2020-03-14 23:44:15 -03:00
math.glsl Minor cleanup 2021-08-15 00:30:41 +02:00
morph_target.glsl fix morph weights lookup 2021-11-02 13:42:09 +01:00
normals.glsl Rename abs to world for clarity 2017-07-14 11:43:12 +02:00
shadows.glsl Fix artifact with point light soft shadow in sm atlas 2021-04-26 16:45:20 -03:00
shirr.glsl Pass irradiance uniform as argument 2020-05-10 19:43:02 +02:00
skinning.glsl Cascaded shadows 2017-11-15 13:34:51 +01:00
sky.glsl Minor cleanup 2021-08-15 00:30:41 +02:00
ssrs.glsl Metal fixes 2020-05-11 09:03:13 +02:00
sss.glsl Transluc + sss fixes 2019-01-24 12:47:51 +01:00
tonemap.glsl More tonemapping 2017-02-25 00:57:13 +01:00
vr.glsl Renderer speedup round 2 2017-03-12 17:29:22 +01:00