armory/Sources/armory/math/Helper.hx

85 lines
2.7 KiB
Haxe

package armory.math;
import iron.math.Vec4;
class Helper {
/**
* Returns angle in radians between 2 vectors perpendicular to the z axis.
*/
public static function getAngle(va: Vec4, vb: Vec4): Float {
var vn = Vec4.zAxis();
var dot = va.dot(vb);
var det = va.x * vb.y * vn.z +
vb.x * vn.y * va.z +
vn.x * va.y * vb.z -
va.z * vb.y * vn.x -
vb.z * vn.y * va.x -
vn.z * va.y * vb.x;
return Math.atan2(det, dot);
}
/**
* Converts an angle in radians to degrees.
* @return angle in degrees
*/
inline public static function radToDeg(radians: Float): Float {
return 180 / Math.PI * radians;
}
/**
* Converts an angle in degrees to radians.
* @return angle in radians
*/
inline public static function degToRad(degrees: Float): Float {
return Math.PI / 180 * degrees;
}
/**
* Rounds the precision of a float (default 2).
* @return float with rounded precision
*/
public static function roundfp(f: Float, precision = 2): Float {
f *= std.Math.pow(10, precision);
return std.Math.round(f) / std.Math.pow(10, precision);
}
/**
* Clamps a float within some limits.
* @return same float, min or max if exceeded limits.
*/
public static function clamp(f: Float, min: Float, max: Float): Float {
return f < min ? min : f > max ? max : f;
}
/**
* Convenience function to map a variable from one coordinate space to
* another. Equivalent to unlerp() followed by lerp().
* @param value
* @param leftMin The lower bound of the input coordinate space
* @param leftMax The higher bound of the input coordinate space
* @param rightMin The lower bound of the output coordinate space
* @param rightMax The higher bound of the output coordinate space
* @return Float
*/
public static inline function map(value: Float, leftMin: Float, leftMax: Float, rightMin: Float, rightMax: Float): Float {
return rightMin + (value - leftMin) / (leftMax - leftMin) * (rightMax- rightMin);
}
public static inline function mapInt(value: Int, leftMin: Int, leftMax: Int, rightMin: Int, rightMax: Int): Int {
var result = Std.int(map(value, leftMin, leftMax, rightMin, rightMax));
return result;
}
public static inline function mapClamped(value: Float, leftMin: Float, leftMax: Float, rightMin: Float, rightMax: Float): Float {
if (value >= leftMax) return rightMax;
if (value <= leftMin) return rightMin;
return map(value, leftMin, leftMax, rightMin, rightMax);
}
/**
Return the sign of the given value represented as `1.0` (positive value)
or `-1.0` (negative value). The sign of `0` is `0`.
**/
public static inline function sign(value: Float): Float {
if (value == 0) return 0;
return (value < 0) ? -1.0 : 1.0;
}
}