armory/Sources/armory/system/Logic.hx
Moritz Brückner 2d3e15064a Fix armsdk CI
Updated Logic.hx with changes made in make_logic.py. Is this file even used somewhere?
2021-08-06 22:33:20 +02:00

299 lines
7.7 KiB
Haxe

package armory.system;
import armory.logicnode.*;
class Logic {
static var nodes: Array<TNode>;
static var links: Array<TNodeLink>;
static var parsed_nodes: Array<String> = null;
static var parsed_labels: Map<String, String> = null;
static var nodeMap: Map<String, armory.logicnode.LogicNode>;
public static var packageName = "armory.logicnode";
public static function getNode(id: Int): TNode {
for (n in nodes) if (n.id == id) return n;
return null;
}
public static function getLink(id: Int): TNodeLink {
for (l in links) if (l.id == id) return l;
return null;
}
public static function getInputLink(inp: TNodeSocket): TNodeLink {
for (l in links) {
if (l.to_id == inp.node_id) {
var node = getNode(inp.node_id);
if (node.inputs.length <= l.to_socket) return null;
if (node.inputs[l.to_socket] == inp) return l;
}
}
return null;
}
public static function getOutputLinks(out: TNodeSocket): Array<TNodeLink> {
var res: Array<TNodeLink> = [];
for (l in links) {
if (l.from_id == out.node_id) {
var node = getNode(out.node_id);
if (node.outputs.length <= l.from_socket) continue;
if (node.outputs[l.from_socket] == out) res.push(l);
}
}
return res;
}
static function safesrc(s: String): String {
return StringTools.replace(s, " ", "");
}
static function node_name(node: TNode): String {
var s = safesrc(node.name) + node.id;
return s;
}
static var tree: armory.logicnode.LogicTree;
public static function parse(canvas: TNodeCanvas, onAdd = true): armory.logicnode.LogicTree {
nodes = canvas.nodes;
links = canvas.links;
parsed_nodes = [];
parsed_labels = new Map();
nodeMap = new Map();
var root_nodes = get_root_nodes(canvas);
tree = new armory.logicnode.LogicTree();
if (onAdd) {
tree.notifyOnAdd(function() {
for (node in root_nodes) build_node(node);
});
}
else {
for (node in root_nodes) build_node(node);
}
return tree;
}
static function build_node(node: TNode): String {
// Get node name
var name = node_name(node);
// Check if node already exists
if (parsed_nodes.indexOf(name) != -1) {
return name;
}
parsed_nodes.push(name);
// Create node
var v = createClassInstance(node.type, [tree]);
nodeMap.set(name, v);
#if arm_patch
tree.nodes.set(name, v);
#end
// Properties
for (i in 0...5) {
for (b in node.buttons) {
if (b.name == "property" + i) {
Reflect.setProperty(v, b.name, b.data[b.default_value]);
}
}
}
@:privateAccess v.preallocInputs(node.inputs.length);
@:privateAccess v.preallocOutputs(node.outputs.length);
// Create inputs
var inp_node: armory.logicnode.LogicNode = null;
var inp_from = 0;
var from_type: String;
for (i in 0...node.inputs.length) {
var inp = node.inputs[i];
// Is linked - find node
var l = getInputLink(inp);
if (l != null) {
var n = getNode(l.from_id);
var socket = n.outputs[l.from_socket];
inp_node = nodeMap.get(build_node(n));
for (i in 0...n.outputs.length) {
if (n.outputs[i] == socket) {
inp_from = i;
from_type = socket.type;
break;
}
}
}
else { // Not linked - create node with default values
inp_node = build_default_node(inp);
inp_from = 0;
from_type = inp.type;
}
// Add input
var link = LogicNode.addLink(inp_node, v, inp_from, i);
#if arm_patch
link.fromType = from_type;
link.toType = inp.type;
link.toValue = getSocketDefaultValue(inp);
#end
}
// Create outputs
for (i in 0...node.outputs.length) {
var out = node.outputs[i];
var ls = getOutputLinks(out);
// Linked outputs are already handled after iterating over inputs
// above, so only unconnected outputs are handled here
if (ls == null || ls.length == 0) {
var link = LogicNode.addLink(v, build_default_node(out), i, 0);
#if arm_patch
link.fromType = out.type;
link.toType = out.type;
link.toValue = getSocketDefaultValue(out);
#end
}
}
return name;
}
static function get_root_nodes(node_group: TNodeCanvas): Array<TNode> {
var roots: Array<TNode> = [];
for (node in node_group.nodes) {
// if (node.bl_idname == 'NodeUndefined') {
// arm.log.warn('Undefined logic nodes in ' + node_group.name)
// return []
// }
var linked = false;
for (out in node.outputs) {
var ls = getOutputLinks(out);
if (ls != null && ls.length > 0) {
linked = true;
break;
}
}
if (!linked) { // Assume node with no connected outputs as roots
roots.push(node);
}
}
return roots;
}
static function build_default_node(inp: TNodeSocket): armory.logicnode.LogicNode {
var v: armory.logicnode.LogicNode = null;
if (inp.type == "OBJECT") {
v = createClassInstance("ObjectNode", [tree, inp.default_value]);
}
else if (inp.type == "ANIMACTION") {
v = createClassInstance("StringNode", [tree, inp.default_value]);
}
else if (inp.type == "VECTOR") {
if (inp.default_value == null) inp.default_value = [0, 0, 0]; // TODO
v = createClassInstance("VectorNode", [tree, inp.default_value[0], inp.default_value[1], inp.default_value[2]]);
}
else if (inp.type == "RGBA") {
if (inp.default_value == null) inp.default_value = [0, 0, 0]; // TODO
v = createClassInstance("ColorNode", [tree, inp.default_value[0], inp.default_value[1], inp.default_value[2], inp.default_value[3]]);
}
else if (inp.type == "RGB") {
if (inp.default_value == null) inp.default_value = [0, 0, 0]; // TODO
v = createClassInstance("ColorNode", [tree, inp.default_value[0], inp.default_value[1], inp.default_value[2]]);
}
else if (inp.type == "VALUE") {
v = createClassInstance("FloatNode", [tree, inp.default_value]);
}
else if (inp.type == "INT") {
v = createClassInstance("IntegerNode", [tree, inp.default_value]);
}
else if (inp.type == "BOOLEAN") {
v = createClassInstance("BooleanNode", [tree, inp.default_value]);
}
else if (inp.type == "STRING") {
v = createClassInstance("StringNode", [tree, inp.default_value]);
}
else { // ACTION, ARRAY
v = createClassInstance("NullNode", [tree]);
}
return v;
}
static function getSocketDefaultValue(socket: TNodeSocket): Any {
var v: armory.logicnode.LogicNode = null;
return switch (socket.type) {
case "OBJECT" | "VALUE" | "INT" | "BOOLEAN" | "STRING":
socket.default_value;
case "VECTOR" | "RGB":
socket.default_value == null ? [0, 0, 0] : [socket.default_value[0], socket.default_value[1], socket.default_value[2]];
case "RGBA":
socket.default_value == null ? [0, 0, 0, 1] : [socket.default_value[0], socket.default_value[1], socket.default_value[2], socket.default_value[3]];
default:
null;
}
}
static function createClassInstance(className: String, args: Array<Dynamic>): Dynamic {
var cname = Type.resolveClass(packageName + "." + className);
if (cname == null) return null;
return Type.createInstance(cname, args);
}
}
typedef TNodeCanvas = {
var name: String;
var nodes: Array<TNode>;
var links: Array<TNodeLink>;
}
typedef TNode = {
var id: Int;
var name: String;
var type: String;
var x: Float;
var y: Float;
var inputs: Array<TNodeSocket>;
var outputs: Array<TNodeSocket>;
var buttons: Array<TNodeButton>;
var color: Int;
}
typedef TNodeSocket = {
var id: Int;
var node_id: Int;
var name: String;
var type: String;
var color: Int;
var default_value: Dynamic;
@:optional var min: Null<Float>;
@:optional var max: Null<Float>;
}
typedef TNodeLink = {
var id: Int;
var from_id: Int;
var from_socket: Int;
var to_id: Int;
var to_socket: Int;
}
typedef TNodeButton = {
var name: String;
var type: String;
@:optional var output: Null<Int>;
@:optional var default_value: Dynamic;
@:optional var data: Dynamic;
@:optional var min: Null<Float>;
@:optional var max: Null<Float>;
}