armory/Sources/armory/trait/FirstPersonController.hx
2019-12-19 23:54:08 +01:00

87 lines
1.9 KiB
Haxe
Executable file

package armory.trait;
import iron.math.Vec4;
import iron.system.Input;
import iron.object.Object;
import iron.object.CameraObject;
import armory.trait.physics.PhysicsWorld;
import armory.trait.internal.CameraController;
class FirstPersonController extends CameraController {
#if (!arm_physics)
public function new() { super(); }
#else
var head: Object;
static inline var rotationSpeed = 2.0;
public function new() {
super();
iron.Scene.active.notifyOnInit(init);
}
function init() {
head = object.getChildOfType(CameraObject);
PhysicsWorld.active.notifyOnPreUpdate(preUpdate);
notifyOnUpdate(update);
notifyOnRemove(removed);
}
var xVec = Vec4.xAxis();
var zVec = Vec4.zAxis();
function preUpdate() {
if (Input.occupied || !body.ready) return;
var mouse = Input.getMouse();
var kb = Input.getKeyboard();
if (mouse.started() && !mouse.locked) mouse.lock();
else if (kb.started("escape") && mouse.locked) mouse.unlock();
if (mouse.locked || mouse.down()) {
head.transform.rotate(xVec, -mouse.movementY / 250 * rotationSpeed);
transform.rotate(zVec, -mouse.movementX / 250 * rotationSpeed);
body.syncTransform();
}
}
function removed() {
PhysicsWorld.active.removePreUpdate(preUpdate);
}
var dir = new Vec4();
function update() {
if (!body.ready) return;
if (jump) {
body.applyImpulse(new Vec4(0, 0, 16));
jump = false;
}
// Move
dir.set(0, 0, 0);
if (moveForward) dir.add(transform.look());
if (moveBackward) dir.add(transform.look().mult(-1));
if (moveLeft) dir.add(transform.right().mult(-1));
if (moveRight) dir.add(transform.right());
// Push down
var btvec = body.getLinearVelocity();
body.setLinearVelocity(0.0, 0.0, btvec.z - 1.0);
if (moveForward || moveBackward || moveLeft || moveRight) {
dir.mult(6);
body.activate();
body.setLinearVelocity(dir.x, dir.y, btvec.z - 1.0);
}
// Keep vertical
body.setAngularFactor(0, 0, 0);
camera.buildMatrix();
}
#end
}