33 lines
1.2 KiB
Python
33 lines
1.2 KiB
Python
from arm.logicnode.arm_nodes import *
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class RayCastNode(ArmLogicTreeNode):
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"""Casts a physics ray and returns the first object that is hit by
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this ray.
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@seeNode Mask
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@input From: the location from where to start the ray, in world
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coordinates
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@input To: the target location of the ray, in world coordinates
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@input Collision Group Mask: A bit mask value to specify which
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objects are considered
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@output Rigid Body: the object that was hit
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@output Hit: the hit position in world coordinates
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@output Normal: the surface normal of the hit position relative to
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the world
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"""
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bl_idname = 'LNCastPhysicsRayNode'
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bl_label = 'Ray Cast'
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arm_version = 1
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def init(self, context):
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super(RayCastNode, self).init(context)
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self.add_input('NodeSocketVector', 'From')
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self.add_input('NodeSocketVector', 'To')
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self.add_input('NodeSocketInt', 'Collision Group Mask')
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self.add_output('ArmNodeSocketObject', 'Rigid Body')
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self.add_output('NodeSocketVector', 'Hit')
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self.add_output('NodeSocketVector', 'Normal')
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add_node(RayCastNode, category=PKG_AS_CATEGORY, section='ray')
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