47 lines
1.8 KiB
Python
47 lines
1.8 KiB
Python
import bpy
|
|
|
|
from arm.logicnode.arm_nodes import *
|
|
|
|
|
|
class SpawnCollectionNode(ArmLogicTreeNode):
|
|
"""
|
|
When activated, this node spawns a new instance of the selected
|
|
collection. Each spawned instance has an empty owner object to
|
|
control the instance as a whole (like Blender uses it for collection
|
|
instances).
|
|
|
|
@input In: activates the node.
|
|
@input Transform: the transformation of the instance that should be
|
|
spawned. Please note that the collection's instance offset is
|
|
also taken into account.
|
|
|
|
@output Out: activated when a collection instance was spawned. It is
|
|
not activated when no collection is selected.
|
|
@output Top-Level Objects: all objects in the last spawned
|
|
collection that are direct children of the owner object of the
|
|
collection's instance.
|
|
@output All Objects: all objects in the last spawned collection.
|
|
@output Owner Object: The owning object of the last spawned
|
|
collection's instance.
|
|
"""
|
|
bl_idname = 'LNSpawnCollectionNode'
|
|
bl_label = 'Spawn Collection'
|
|
arm_version = 1
|
|
|
|
property0: PointerProperty(name='Collection', type=bpy.types.Collection)
|
|
|
|
def init(self, context):
|
|
super(SpawnCollectionNode, self).init(context)
|
|
self.add_input('ArmNodeSocketAction', 'In')
|
|
self.add_input('NodeSocketShader', 'Transform')
|
|
|
|
self.add_output('ArmNodeSocketAction', 'Out')
|
|
self.add_output('ArmNodeSocketArray', 'Top-Level Objects')
|
|
self.add_output('ArmNodeSocketArray', 'All Objects')
|
|
self.add_output('ArmNodeSocketObject', 'Owner Object')
|
|
|
|
def draw_buttons(self, context, layout):
|
|
layout.prop_search(self, 'property0', bpy.data, 'collections', icon='NONE', text='')
|
|
|
|
|
|
add_node(SpawnCollectionNode, category=PKG_AS_CATEGORY, section='collection')
|