14 lines
209 B
GLSL
14 lines
209 B
GLSL
#version 450
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#include "compiled.inc"
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uniform sampler2D texdepth;
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in vec2 texCoord;
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void main() {
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float d = textureLod(texdepth, texCoord, 0.0).r;
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// Select max depth from 2x2 area..
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gl_FragDepth = d;
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}
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