armory/blender/arm/nodes_logic.py
2018-10-29 12:14:33 -05:00

85 lines
2.6 KiB
Python
Executable file

import bpy
from bpy.types import NodeTree
from bpy.props import *
import nodeitems_utils
from nodeitems_utils import NodeCategory
from arm.logicnode import *
import webbrowser
registered_nodes = []
class ArmLogicTree(NodeTree):
'''Logic nodes'''
bl_idname = 'ArmLogicTreeType'
bl_label = 'Logic Node Tree'
bl_icon = 'GAME'
class LogicNodeCategory(NodeCategory):
@classmethod
def poll(cls, context):
return context.space_data.tree_type == 'ArmLogicTreeType'
def register_nodes():
global registered_nodes
# Re-register all nodes for now..
if len(registered_nodes) > 0:
unregister_nodes()
for n in arm_nodes.nodes:
registered_nodes.append(n)
bpy.utils.register_class(n)
node_categories = []
for category in sorted(arm_nodes.category_items):
sorted_items=sorted(arm_nodes.category_items[category], key=lambda item: item.nodetype)
node_categories.append(
LogicNodeCategory('Logic' + category + 'Nodes', category, items=sorted_items)
)
nodeitems_utils.register_node_categories('ArmLogicNodes', node_categories)
def unregister_nodes():
global registered_nodes
for n in registered_nodes:
bpy.utils.unregister_class(n)
registered_nodes = []
nodeitems_utils.unregister_node_categories('ArmLogicNodes')
class ArmLogicNodePanel(bpy.types.Panel):
bl_label = 'Armory Logic Node'
bl_idname = 'ArmLogicNodePanel'
bl_space_type = 'NODE_EDITOR'
bl_region_type = 'UI'
def draw(self, context):
layout = self.layout
if context.active_node != None and context.active_node.bl_idname.startswith('LN'):
layout.prop(context.active_node, 'arm_logic_id')
layout.prop(context.active_node, 'arm_watch')
layout.operator('arm.open_node_source')
class ArmOpenNodeSource(bpy.types.Operator):
'''Expose Haxe source'''
bl_idname = 'arm.open_node_source'
bl_label = 'Open Node Source'
def execute(self, context):
if context.active_node != None and context.active_node.bl_idname.startswith('LN'):
name = context.active_node.bl_idname[2:]
webbrowser.open('https://github.com/armory3d/armory/tree/master/Sources/armory/logicnode/' + name + '.hx')
return{'FINISHED'}
def register():
bpy.utils.register_class(ArmLogicTree)
bpy.utils.register_class(ArmLogicNodePanel)
bpy.utils.register_class(ArmOpenNodeSource)
register_nodes()
def unregister():
unregister_nodes()
bpy.utils.unregister_class(ArmLogicTree)
bpy.utils.unregister_class(ArmLogicNodePanel)
bpy.utils.unregister_class(ArmOpenNodeSource)