armory/blender/arm/material
2020-08-19 17:20:41 +02:00
..
arm_nodes Add ShaderData node 2020-08-19 17:20:41 +02:00
__init__.py Move py sources to arm package 2017-03-15 12:30:14 +01:00
cycles.py Add ShaderData node 2020-08-19 17:20:41 +02:00
cycles_functions.py Fix for Fragment 2020-03-21 13:02:12 +01:00
make.py Corrected missing 'tex' and 'tex1' for custom materials/shaders 2020-05-02 08:23:15 -05:00
make_attrib.py Force gpu particles 2019-04-06 14:30:11 +02:00
make_cluster.py Implement receive shadow setting for mobile path + all light types 2020-07-13 23:20:58 +02:00
make_decal.py Metal fixes 2020-05-11 09:03:13 +02:00
make_depth.py Force gpu particles 2019-04-06 14:30:11 +02:00
make_finalize.py Fix for other dimensions as well 2020-03-19 12:08:56 +01:00
make_inst.py Fix lod generation 2019-01-08 22:49:21 +01:00
make_mesh.py Implement receive shadow setting for mobile path + all light types 2020-07-13 23:20:58 +02:00
make_overlay.py Blend and alpha test for overlays pass 2019-05-19 15:24:46 +02:00
make_particle.py Force gpu particles 2019-04-06 14:30:11 +02:00
make_shader.py Export world shader data file 2020-06-24 00:18:39 +02:00
make_skin.py Force gpu skinning 2019-04-06 14:13:38 +02:00
make_tess.py More shader write fixes 2018-03-27 10:10:12 +02:00
make_transluc.py Use voxelao instead of voxelgi, gi will be reworked into raytracing 2019-04-06 18:52:21 +02:00
make_voxel.py Use voxelao instead of voxelgi, gi will be reworked into raytracing 2019-04-06 18:52:21 +02:00
mat_batch.py New cache 2018-12-19 20:10:34 +01:00
mat_state.py Improve skinning 2017-10-10 09:57:23 +02:00
mat_utils.py Principled update 2019-06-03 11:04:52 +02:00
shader.py Shader export: don't add duplicate ins/out/includes 2020-08-19 17:12:58 +02:00