.. |
blend_pass
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Begin true material builder
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2016-12-13 01:09:17 +01:00 |
bloom_pass
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
blur_adaptive_pass
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
blur_edge_pass
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
blur_gaus_pass
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
blur_pass
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
blur_shadow_pass
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Simplify shader passes
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2017-12-13 14:21:42 +01:00 |
combine_pass
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
compositor_pass
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
copy_pass
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Begin true material builder
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2016-12-13 01:09:17 +01:00 |
debug_draw
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
debug_normals
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
debug_velocity
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
deferred_indirect
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Temporal filter for stable voxels
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2017-12-19 18:05:38 +01:00 |
deferred_light
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
deferred_light_quad
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
dilate_pass
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Simplify shader passes
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2017-12-13 14:21:42 +01:00 |
fxaa_pass
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
grease_pencil
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
include
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
matid_to_depth
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
motion_blur_pass
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
motion_blur_veloc_pass
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
smaa_blend_weight
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
smaa_edge_detect
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
smaa_neighborhood_blend
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
ssao_pass
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
ssgi_blur_pass
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
ssgi_pass
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
ssr_pass
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
sss_pass
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
std
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Temporal filter for stable voxels
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2017-12-19 18:05:38 +01:00 |
supersample_resolve
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
taa_pass
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
translucent_resolve
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
visibility_pass
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Simplify shader passes
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2017-12-13 14:21:42 +01:00 |
volumetric_light
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
volumetric_light_quad
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
water_pass
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
world_pass
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Simplify shader files
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2017-12-20 10:19:44 +01:00 |