armory/Shaders/std
2018-11-15 16:55:34 +01:00
..
brdf.glsl Improve restricted materials 2017-09-09 13:46:32 +02:00
conetrace.glsl Fix single cone 2018-04-21 17:32:21 +02:00
dof.glsl Add Khamake Threads option for faster builds 2018-08-30 15:42:25 +02:00
filters.glsl Super-sampling resolve 2017-04-26 17:37:30 +02:00
gbuffer.glsl Improve float pack 2018-05-26 16:39:10 +02:00
ies.glsl Crude ies lamp support 2017-08-17 14:37:04 +02:00
imageatomic.glsl Atomic ops for voxels 2017-08-03 14:01:04 +02:00
ltc.glsl Rename Lamp to Light to keep in sync with Blender2.8 2018-08-28 15:10:28 +02:00
math.glsl Precompute camera plane values 2017-11-04 18:35:34 +01:00
normals.glsl Rename abs to world for clarity 2017-07-14 11:43:12 +02:00
sdf.glsl DFGI test 2017-08-02 11:46:54 +02:00
shadows.glsl Cubemap bias test 2018-11-15 16:55:34 +01:00
shirr.glsl Envmap fixes 2017-09-20 18:35:37 +02:00
skinning.glsl Cascaded shadows 2017-11-15 13:34:51 +01:00
skinning_mat.glsl Cascaded shadows 2017-11-15 13:34:51 +01:00
ssrs.glsl Shader include fixes 2017-12-15 12:52:58 +01:00
sss.glsl Shader include fixes 2017-12-15 12:52:58 +01:00
tonemap.glsl More tonemapping 2017-02-25 00:57:13 +01:00
vr.glsl Renderer speedup round 2 2017-03-12 17:29:22 +01:00