45 lines
1.4 KiB
Haxe
45 lines
1.4 KiB
Haxe
// Reference: https://github.com/armory3d/armory_docs/blob/master/dev/renderpath.md
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package armory.renderpath;
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import iron.RenderPath;
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class RenderPathCreator {
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public static var path:RenderPath;
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#if (rp_renderer == "Forward")
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public static var drawMeshes:Void->Void = RenderPathForward.drawMeshes;
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public static var applyConfig:Void->Void = RenderPathForward.applyConfig;
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#elseif (rp_renderer == "Deferred")
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public static var drawMeshes:Void->Void = RenderPathDeferred.drawMeshes;
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public static var applyConfig:Void->Void = RenderPathDeferred.applyConfig;
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#else
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public static var drawMeshes:Void->Void = function() {};
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public static var applyConfig:Void->Void = function() {};
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#end
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public static function get():RenderPath {
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path = new RenderPath();
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Inc.init(path);
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#if (rp_renderer == "Forward")
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RenderPathForward.init(path);
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path.commands = RenderPathForward.commands;
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#elseif (rp_renderer == "Deferred")
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RenderPathDeferred.init(path);
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path.commands = RenderPathDeferred.commands;
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#elseif (rp_renderer == "Raytracer")
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RenderPathRaytracer.init(path);
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path.commands = RenderPathRaytracer.commands;
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#end
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return path;
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}
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#if (rp_gi != "Off")
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public static var voxelFrame = 0;
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public static var voxelFreq = 6; // Revoxelizing frequency
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#end
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// Last target before drawing to framebuffer
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public static var finalTarget:RenderTarget = null;
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}
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