armory/blender/arm/logicnode/input_on_gamepad.py
2017-04-10 21:17:17 +02:00

50 lines
1.8 KiB
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class OnGamepadNode(Node, ArmLogicTreeNode):
'''On gamepad node'''
bl_idname = 'LNOnGamepadNode'
bl_label = 'On Gamepad'
bl_icon = 'CURVE_PATH'
property0 = EnumProperty(
items = [('Down', 'Down', 'Down'),
('Started', 'Started', 'Started'),
('Released', 'Released', 'Released')],
# ('Moved Left', 'Moved Left', 'Moved Left'),
# ('Moved Right', 'Moved Right', 'Moved Right'),],
name='', default='Started')
property1 = EnumProperty(
items = [('cross', 'cross / a', 'cross / a'),
('circle', 'circle / b', 'circle / b'),
('square', 'square / x', 'square / x'),
('triangle', 'triangle / y', 'triangle / y'),
('l1', 'l1', 'l1'),
('r1', 'r1', 'r1'),
('l2', 'l2', 'l2'),
('r2', 'r2', 'r2'),
('share', 'share', 'share'),
('options', 'options', 'options'),
('l3', 'l3', 'l3'),
('r3', 'r3', 'r3'),
('up', 'up', 'up'),
('down', 'down', 'down'),
('left', 'left', 'left'),
('right', 'right', 'right'),
('home', 'home', 'home'),
('touchpad', 'touchpad', 'touchpad'),],
name='', default='cross')
def init(self, context):
self.outputs.new('ArmNodeSocketAction', 'Out')
self.inputs.new('NodeSocketInt', 'Gamepad')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
layout.prop(self, 'property1')
add_node(OnGamepadNode, category='Input')