armory/blender/arm/logicnode/physics_set_velocity.py
2017-04-08 20:05:35 +02:00

24 lines
861 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class SetVelocityNode(Node, ArmLogicTreeNode):
'''Set velocity node'''
bl_idname = 'LNSetVelocityNode'
bl_label = 'Set Velocity'
bl_icon = 'GAME'
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.inputs.new('ArmNodeSocketObject', 'Object')
self.inputs.new('NodeSocketVector', 'Linear')
self.inputs.new('NodeSocketVector', 'Linear Factor')
self.inputs[-1].default_value = [1.0, 1.0, 1.0]
self.inputs.new('NodeSocketVector', 'Angular')
self.inputs.new('NodeSocketVector', 'Angular Factor')
self.inputs[-1].default_value = [1.0, 1.0, 1.0]
self.outputs.new('ArmNodeSocketAction', 'Out')
add_node(SetVelocityNode, category='Physics')