armory/blender/arm/logicnode/physics/LN_volume_trigger.py
2020-10-05 14:55:56 -03:00

28 lines
1,001 B
Python

from arm.logicnode.arm_nodes import *
class VolumeTriggerNode(ArmLogicTreeNode):
"""Returns `true` if the given rigid body enters, overlaps or leaves the
given volume trigger.
@input Object: this object is taken as the entering object
@input Volume: this object is used as the volume"""
bl_idname = 'LNVolumeTriggerNode'
bl_label = 'Volume Trigger'
arm_version = 1
property0: EnumProperty(
items = [('Enter', 'Enter', 'Enter'),
('Leave', 'Leave', 'Leave'),
('Overlap', 'Overlap', 'Overlap')],
name='', default='Enter')
def init(self, context):
super(VolumeTriggerNode, self).init(context)
self.add_input('ArmNodeSocketObject', 'RB')
self.add_input('ArmNodeSocketObject', 'Trigger')
self.add_output('NodeSocketBool', 'Bool')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
add_node(VolumeTriggerNode, category=PKG_AS_CATEGORY, section='misc')