14 lines
181 B
GLSL
14 lines
181 B
GLSL
#version 450
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in vec3 pos;
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in vec3 nor;
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out vec3 normal;
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uniform mat4 SMVP;
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void main() {
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normal = nor;
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vec4 position = SMVP * vec4(pos, 1.0);
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gl_Position = vec4(position);
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}
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