armory/raw/combine_pass/combine_pass.frag.glsl
2016-03-15 11:29:53 +01:00

20 lines
355 B
GLSL

#version 450
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D lightmap;
uniform sampler2D aomap;
in vec2 texCoord;
void main() {
vec3 lcol = texture(lightmap, texCoord).rgb;
vec3 aocol = texture(aomap, texCoord).rgb;
gl_FragColor = vec4(lcol * aocol, 1.0);
// gl_FragColor = vec4(aocol, 1.0);
// gl_FragColor = vec4(lcol, 1.0);
}