20 lines
355 B
GLSL
20 lines
355 B
GLSL
#version 450
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform sampler2D lightmap;
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uniform sampler2D aomap;
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in vec2 texCoord;
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void main() {
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vec3 lcol = texture(lightmap, texCoord).rgb;
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vec3 aocol = texture(aomap, texCoord).rgb;
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gl_FragColor = vec4(lcol * aocol, 1.0);
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// gl_FragColor = vec4(aocol, 1.0);
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// gl_FragColor = vec4(lcol, 1.0);
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}
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