armory/blender/arm/logicnode
2017-11-27 11:06:29 +01:00
..
__init__.py Move py sources to arm package 2017-03-15 12:30:14 +01:00
action_add_group.py Add/Get/Remove Group nodes 2017-11-27 10:07:33 +01:00
action_add_trait.py Logic fixes 2017-04-14 20:38:50 +02:00
action_add_transform.py Logic fixes 2017-04-14 20:38:50 +02:00
action_call_group.py Export group names 2017-11-27 00:13:37 +01:00
action_clear_parent.py Use Clear Parent name to match Blender 2017-11-26 23:07:48 +01:00
action_group_output.py Export group names 2017-11-27 00:13:37 +01:00
action_print.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
action_remove_active_scene.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
action_remove_group.py Add/Get/Remove Group nodes 2017-11-27 10:07:33 +01:00
action_remove_object.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
action_remove_trait.py Logic fixes 2017-04-14 20:38:50 +02:00
action_rotate_object.py Logic fixes 2017-04-14 20:38:50 +02:00
action_scale_object.py Logic fixes 2017-04-14 20:38:50 +02:00
action_send_event.py Logic fixes, primitive events 2017-04-16 14:46:35 +02:00
action_send_global_event.py Logic fixes, primitive events 2017-04-16 14:46:35 +02:00
action_set_location.py Logic fixes 2017-04-14 20:38:50 +02:00
action_set_material.py More logic control 2017-04-11 11:28:22 +02:00
action_set_mesh.py More logic control 2017-04-11 11:28:22 +02:00
action_set_name.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
action_set_parent.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
action_set_property.py Calibrate light 2017-05-06 00:22:15 +02:00
action_set_rotation.py Logic fixes 2017-04-14 20:38:50 +02:00
action_set_scale.py Logic fixes 2017-04-14 20:38:50 +02:00
action_set_scene.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
action_set_transform.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
action_set_variable.py Logic fixes 2017-04-14 20:38:50 +02:00
action_set_visible.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
action_sleep.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
action_spawn_object.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
action_spawn_scene.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
action_translate_object.py Logic fixes 2017-04-14 20:38:50 +02:00
action_volume_trigger.py Logic fixes 2017-04-14 20:38:50 +02:00
action_write_storage.py Add storage nodes 2017-08-16 19:33:49 +02:00
animation_animation_state.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
animation_on_action_marker.py On Action Marker node 2017-11-11 18:51:40 +01:00
animation_pause_action.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
animation_pause_tilesheet.py Tilesheet logic nodes 2017-09-23 21:39:12 +02:00
animation_play_action.py Set default blend time 2017-10-16 23:19:22 +02:00
animation_play_tilesheet.py Tilesheet logic nodes 2017-09-23 21:39:12 +02:00
animation_resume_action.py Use action resume 2017-11-08 23:02:40 +01:00
animation_resume_tilesheet.py Use action resume 2017-11-08 23:02:40 +01:00
animation_set_action_speed.py Set Action Speed node 2017-11-11 16:46:43 +01:00
arm_nodes.py Array node category 2017-11-02 23:28:21 +01:00
array_add.py Array length node 2017-11-02 23:32:36 +01:00
array_add_unique.py Array Add Unique node 2017-11-27 09:40:30 +01:00
array_get.py Array node category 2017-11-02 23:28:21 +01:00
array_length.py Fix type 2017-11-02 23:43:01 +01:00
array_pop.py Array node category 2017-11-02 23:28:21 +01:00
array_remove.py Array node category 2017-11-02 23:28:21 +01:00
array_remove_value.py Add Group node 2017-11-27 09:30:06 +01:00
array_set.py Array node category 2017-11-02 23:28:21 +01:00
array_shift.py Array node category 2017-11-02 23:28:21 +01:00
event_on_event.py Logic fixes, primitive events 2017-04-16 14:46:35 +02:00
event_on_init.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
event_on_timer.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
event_on_update.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
event_on_volume_trigger.py Proper input system 2017-04-10 21:17:17 +02:00
input_gamepad.py Proper input system 2017-04-10 21:17:17 +02:00
input_gamepad_coords.py Proper input system 2017-04-10 21:17:17 +02:00
input_keyboard.py Kha update 2017-06-08 02:10:40 +02:00
input_mouse.py Proper input system 2017-04-10 21:17:17 +02:00
input_mouse_coords.py Proper input system 2017-04-10 21:17:17 +02:00
input_on_gamepad.py Proper input system 2017-04-10 21:17:17 +02:00
input_on_keyboard.py Kha update 2017-06-08 02:10:40 +02:00
input_on_mouse.py Proper input system 2017-04-10 21:17:17 +02:00
input_on_surface.py Proper input system 2017-04-10 21:17:17 +02:00
input_on_virtual_button.py More logic control 2017-04-11 11:28:22 +02:00
input_sensor_coords.py Proper input system 2017-04-10 21:17:17 +02:00
input_surface.py Proper input system 2017-04-10 21:17:17 +02:00
input_surface_coords.py Proper input system 2017-04-10 21:17:17 +02:00
input_virtual_button.py More logic control 2017-04-11 11:28:22 +02:00
logic_alternate.py More logic control 2017-04-11 11:28:22 +02:00
logic_array_loop.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
logic_branch.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
logic_gate.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
logic_is_false.py Proper input system 2017-04-10 21:17:17 +02:00
logic_is_none.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
logic_is_not_none.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
logic_is_true.py Proper input system 2017-04-10 21:17:17 +02:00
logic_loop.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
logic_loop_break.py More logic control 2017-04-11 11:28:22 +02:00
logic_merge.py More logic control 2017-04-11 11:28:22 +02:00
logic_not.py Fix register issue on Windows 2017-04-20 00:13:43 +02:00
logic_sequence.py More logic control 2017-04-11 11:28:22 +02:00
logic_while.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
native_call_function.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
native_call_static_function.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
native_expression.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
native_get_native_property.py Calibrate light 2017-05-06 00:22:15 +02:00
native_get_static_property.py Get/Set Static Property nodes 2017-11-27 11:06:29 +01:00
native_script.py Improve script node 2017-10-18 09:51:35 +02:00
native_set_native_property.py Calibrate light 2017-05-06 00:22:15 +02:00
native_set_static_property.py Get/Set Static Property nodes 2017-11-27 11:06:29 +01:00
native_shutdown.py Runtime logic builder 2017-05-03 19:56:15 +02:00
navmesh_goto_location.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
navmesh_navigable_location.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
navmesh_pick_location.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
physics_apply_impulse.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
physics_cast_physics_ray.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
physics_get_contacts.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
physics_get_first_contact.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
physics_has_contact.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
physics_on_contact.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
physics_pick_object.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
physics_set_velocity.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
sound_play_sound.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
value_active_camera.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
value_active_scene.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
value_get_child.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
value_get_children.py Add Get Children node 2017-11-09 16:28:43 +01:00
value_get_distance.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
value_get_group.py Add/Get/Remove Group nodes 2017-11-27 10:07:33 +01:00
value_get_location.py Logic fixes 2017-04-14 20:38:50 +02:00
value_get_material.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
value_get_mesh.py More logic control 2017-04-11 11:28:22 +02:00
value_get_name.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
value_get_object.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
value_get_parent.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
value_get_property.py Calibrate light 2017-05-06 00:22:15 +02:00
value_get_rotation.py Logic fixes 2017-04-14 20:38:50 +02:00
value_get_scale.py Logic fixes 2017-04-14 20:38:50 +02:00
value_get_trait.py Logic fixes 2017-04-14 20:38:50 +02:00
value_get_transform.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
value_get_visible.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
value_math.py Object actions animation 2017-10-19 18:27:01 +02:00
value_matrix_math.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
value_none.py Add None node 2017-11-26 22:42:40 +01:00
value_random_boolean.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
value_random_color.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
value_random_float.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
value_random_integer.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
value_random_vector.py Proper input system 2017-04-10 21:17:17 +02:00
value_read_storage.py Add storage nodes 2017-08-16 19:33:49 +02:00
value_screen_to_world_space.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
value_self.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
value_self_trait.py Logic fixes 2017-04-14 20:38:50 +02:00
value_separate_color.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
value_separate_transform.py Logic nodes round 2 2017-04-04 23:11:31 +02:00
value_separate_vector.py Logic nodes round 3 2017-04-08 00:34:45 +02:00
value_time.py Gamepad for walk navigation 2017-04-11 15:29:27 +02:00
value_vector_from_transform.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
value_vector_math.py Object actions animation 2017-10-19 18:27:01 +02:00
value_world_to_screen_space.py Logic nodes round 4 2017-04-08 20:05:35 +02:00
variable_action.py Logic nodes for action playback 2017-09-08 13:57:34 +02:00
variable_array.py Array node category 2017-11-02 23:28:21 +01:00
variable_array_boolean.py Array node category 2017-11-02 23:28:21 +01:00
variable_array_color.py Array node category 2017-11-02 23:28:21 +01:00
variable_array_float.py Array node category 2017-11-02 23:28:21 +01:00
variable_array_integer.py Array node category 2017-11-02 23:28:21 +01:00
variable_array_object.py Array node category 2017-11-02 23:28:21 +01:00
variable_array_string.py Array node category 2017-11-02 23:28:21 +01:00
variable_array_vector.py Array node category 2017-11-02 23:28:21 +01:00
variable_boolean.py Proper input system 2017-04-10 21:17:17 +02:00
variable_color.py Proper input system 2017-04-10 21:17:17 +02:00
variable_dynamic.py Logic fixes 2017-04-14 20:38:50 +02:00
variable_float.py Proper input system 2017-04-10 21:17:17 +02:00
variable_global_object.py Scene root and global object node 2017-11-08 19:37:26 +01:00
variable_group.py Add Group node 2017-11-27 09:30:06 +01:00
variable_integer.py Proper input system 2017-04-10 21:17:17 +02:00
variable_material.py Proper input system 2017-04-10 21:17:17 +02:00
variable_mesh.py More logic control 2017-04-11 11:28:22 +02:00
variable_object.py Proper input system 2017-04-10 21:17:17 +02:00
variable_quaternion.py Proper input system 2017-04-10 21:17:17 +02:00
variable_scene.py Proper input system 2017-04-10 21:17:17 +02:00
variable_scene_root.py Scene root and global object node 2017-11-08 19:37:26 +01:00
variable_string.py Proper input system 2017-04-10 21:17:17 +02:00
variable_trait.py Logic fixes 2017-04-14 20:38:50 +02:00
variable_transform.py Proper input system 2017-04-10 21:17:17 +02:00
variable_vector.py Proper input system 2017-04-10 21:17:17 +02:00