armory/blender/arm/logicnode/action_call_group.py
2017-11-27 00:13:37 +01:00

27 lines
835 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
import arm.utils
class CallGroupNode(Node, ArmLogicTreeNode):
'''Call group node'''
bl_idname = 'LNCallGroupNode'
bl_label = 'Call Node Group'
bl_icon = 'GAME'
@property
def property0(self):
return arm.utils.safesrc(bpy.data.worlds['Arm'].arm_project_package) + '.node.' + arm.utils.safesrc(self.property0_)
property0_ = StringProperty(name='Group', default='')
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.outputs.new('ArmNodeSocketAction', 'Out')
def draw_buttons(self, context, layout):
layout.prop_search(self, 'property0_', bpy.data, 'node_groups', icon='NONE', text='')
add_node(CallGroupNode, category='Action')