armory/blender/arm/logicnode/physics_get_velocity.py
2018-05-24 22:16:28 +02:00

22 lines
781 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class GetVelocityNode(Node, ArmLogicTreeNode):
'''Get velocity node'''
bl_idname = 'LNGetVelocityNode'
bl_label = 'Get Velocity'
bl_icon = 'GAME'
def init(self, context):
self.inputs.new('ArmNodeSocketObject', 'Object')
self.outputs.new('NodeSocketVector', 'Linear')
# self.outputs.new('NodeSocketVector', 'Linear Factor') # TODO
# self.outputs[-1].default_value = [1.0, 1.0, 1.0]
self.outputs.new('NodeSocketVector', 'Angular')
# self.outputs.new('NodeSocketVector', 'Angular Factor') # TODO
# self.outputs[-1].default_value = [1.0, 1.0, 1.0]
add_node(GetVelocityNode, category='Physics')