armory/raw/smaa_pass/smaa_pass.vert.glsl
2016-06-13 15:07:57 +02:00

19 lines
262 B
GLSL

#version 450
#ifdef GL_ES
precision highp float;
#endif
in vec2 pos;
out vec2 texCoord;
const vec2 madd = vec2(0.5, 0.5);
void main() {
// Scale vertex attribute to [0-1] range
texCoord = pos.xy * madd + madd;
gl_Position = vec4(pos.xy, 0.0, 1.0);
}