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blend_pass
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
bloom_pass
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
blur_adaptive_pass
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
blur_edge_pass
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
blur_gaus_pass
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
blur_pass
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
combine_pass
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
compositor_pass
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
copy_pass
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
debug_normals
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
debug_velocity
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
deferred
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
deferred_indirect
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
deferred_light
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
forward
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
fxaa_pass
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
grease_pencil
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
hybrid
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
motion_blur_pass
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
motion_blur_veloc_pass
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
pt_trace_pass
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
smaa_blend_weight
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
smaa_edge_detect
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
smaa_neighborhood_blend
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
ssao_pass
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
ssao_reproject_pass
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
ssdo_pass
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
ssr_pass
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
sss_pass
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
taa_pass
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
translucent_resolve
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
volumetric_light
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
water_pass
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
world
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
pass.vert.glsl
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
pass_viewray.vert.glsl
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
pass_viewray2.vert.glsl
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |