armory/blender/arm/logicnode/object/LN_mesh.py
2020-10-27 19:44:37 +01:00

20 lines
547 B
Python

import bpy
from arm.logicnode.arm_nodes import *
class MeshNode(ArmLogicTreeNode):
"""Stores the given mesh as a variable."""
bl_idname = 'LNMeshNode'
bl_label = 'Mesh'
arm_version = 1
property0_get: PointerProperty(name='', type=bpy.types.Mesh)
def init(self, context):
super(MeshNode, self).init(context)
self.add_output('NodeSocketShader', 'Mesh', is_var=True)
def draw_buttons(self, context, layout):
layout.prop_search(self, 'property0_get', bpy.data, 'meshes', icon='NONE', text='')