armory/blender/arm/logicnode/animation/LN_bone_ik.py
2021-07-20 20:53:37 +02:00

17 lines
540 B
Python

from arm.logicnode.arm_nodes import *
class BoneIKNode(ArmLogicTreeNode):
"""Applies inverse kinematics in the given object bone."""
bl_idname = 'LNBoneIKNode'
bl_label = 'Bone IK'
arm_version = 1
arm_section = 'armature'
def arm_init(self, context):
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('ArmStringSocket', 'Bone')
self.add_input('ArmVectorSocket', 'Goal')
self.add_output('ArmNodeSocketAction', 'Out')