armory/blender/arm/logicnode/array/LN_array_color.py
2021-07-20 20:53:37 +02:00

32 lines
1 KiB
Python

from arm.logicnode.arm_nodes import *
class ColorArrayNode(ArmLogicTreeNode):
"""Stores an array of color elements as a variable."""
bl_idname = 'LNArrayColorNode'
bl_label = 'Array Color'
arm_version = 1
arm_section = 'variable'
def __init__(self):
super(ColorArrayNode, self).__init__()
array_nodes[str(id(self))] = self
def arm_init(self, context):
self.add_output('ArmNodeSocketArray', 'Array', is_var=True)
self.add_output('ArmIntSocket', 'Length')
def draw_buttons(self, context, layout):
row = layout.row(align=True)
op = row.operator('arm.node_add_input', text='New', icon='PLUS', emboss=True)
op.node_index = str(id(self))
op.socket_type = 'ArmColorSocket'
op2 = row.operator('arm.node_remove_input', text='', icon='X', emboss=True)
op2.node_index = str(id(self))
def draw_label(self) -> str:
if len(self.inputs) == 0:
return self.bl_label
return f'{self.bl_label}: [{len(self.inputs)}]'