armory/blender/arm/logicnode/object/LN_get_object_offscreen.py
2020-11-17 12:01:15 -03:00

17 lines
644 B
Python

from arm.logicnode.arm_nodes import *
class GetObjectOffscreenNode(ArmLogicTreeNode):
"""Returns if the given object is offscreen. Don't works if culling is disabled."""
bl_idname = 'LNGetObjectOffscreenNode'
bl_label = 'Get Object Offscreen'
arm_section = 'props'
arm_version = 1
def init(self, context):
super(GetObjectOffscreenNode, self).init(context)
self.inputs.new('ArmNodeSocketObject', 'Object')
self.outputs.new('NodeSocketBool', 'Is Object Offscreen')
self.outputs.new('NodeSocketBool', 'Is Mesh Offscreen')
self.outputs.new('NodeSocketBool', 'Is Shadow Offscreen')